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https://hdl.handle.net/2440/110421
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Type: | Journal article |
Title: | Family factors in adolescent problematic Internet gaming: a systematic review |
Author: | Schneider, L. King, D. Delfabbro, P. |
Citation: | Journal of Behavioral Addictions, 2017; 6(3):321-333 |
Publisher: | Akadémiai Kiadó |
Issue Date: | 2017 |
ISSN: | 2062-5871 2063-5303 |
Statement of Responsibility: | Luke A. Schneider, Daniel L. KING and Paul H. Delfabbro |
Abstract: | Background and aims: Familial influences are known to affect the likelihood of an adolescent becoming a problem gamer. This systematic review examined some of the key findings in empirical research on family factors related to adolescent problem gaming. Methods: A total of 14 studies in the past decade were evaluated. Family-related variables included: (a) parent status (e.g., socioeconomic status and mental health), (b) parent-child relationship (e.g., warmth, conflict, and abuse), (c) parental influence on gaming (e.g., supervision of gaming, modeling, and attitudes toward gaming), and (d) family environment (e.g., household composition). Results: The majority of studies have focused on parent-child relationships, reporting that poorer quality relationships are associated with increased severity of problem gaming. The paternal relationship may be protective against problem gaming; therefore, prevention programs should leverage the support of cooperative fathers. Discussion: The intergenerational effects of problem gaming require further attention, in light of adult gamers raising their children in a gaming-centric environment. Research has been limited by a reliance on adolescent self-report to understand family dynamics, without gathering corroborating information from parents and other family members. The very high rates of problem gaming (>10%) reported in general population samples raise concerns about the validity of current screening tools. Conclusions: Interventions for adolescents may be more effective in some cases if they can address familial influences on problem gaming with the active co-participation of parents, rather than enrolling vulnerable adolescents in individual-based training or temporarily isolating adolescents from the family system. |
Keywords: | Internet gaming disorder; addiction; family; adolescence; risk; DSM-5 |
Rights: | © 2017 The Author(s) |
DOI: | 10.1556/2006.6.2017.035 |
Grant ID: | http://purl.org/au-research/grants/arc/DE170101198 |
Published version: | http://dx.doi.org/10.1556/2006.6.2017.035 |
Appears in Collections: | Aurora harvest 3 Psychology publications |
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