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Type: Journal article
Title: Family factors in adolescent problematic Internet gaming: a systematic review
Author: Schneider, L.
King, D.
Delfabbro, P.
Citation: Journal of Behavioral Addictions, 2017; 6(3):321-333
Publisher: Akadémiai Kiadó
Issue Date: 2017
ISSN: 2062-5871
Statement of
Luke A. Schneider, Daniel L. KING and Paul H. Delfabbro
Abstract: Background and aims: Familial influences are known to affect the likelihood of an adolescent becoming a problem gamer. This systematic review examined some of the key findings in empirical research on family factors related to adolescent problem gaming. Methods: A total of 14 studies in the past decade were evaluated. Family-related variables included: (a) parent status (e.g., socioeconomic status and mental health), (b) parent-child relationship (e.g., warmth, conflict, and abuse), (c) parental influence on gaming (e.g., supervision of gaming, modeling, and attitudes toward gaming), and (d) family environment (e.g., household composition). Results: The majority of studies have focused on parent-child relationships, reporting that poorer quality relationships are associated with increased severity of problem gaming. The paternal relationship may be protective against problem gaming; therefore, prevention programs should leverage the support of cooperative fathers. Discussion: The intergenerational effects of problem gaming require further attention, in light of adult gamers raising their children in a gaming-centric environment. Research has been limited by a reliance on adolescent self-report to understand family dynamics, without gathering corroborating information from parents and other family members. The very high rates of problem gaming (>10%) reported in general population samples raise concerns about the validity of current screening tools. Conclusions: Interventions for adolescents may be more effective in some cases if they can address familial influences on problem gaming with the active co-participation of parents, rather than enrolling vulnerable adolescents in individual-based training or temporarily isolating adolescents from the family system.
Keywords: Internet gaming disorder; addiction; family; adolescence; risk; DSM-5
Rights: © 2017 The Author(s)
RMID: 0030073807
DOI: 10.1556/2006.6.2017.035
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Appears in Collections:Psychology publications

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