Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/137839
Type: | Performance |
Title: | The Dreamland: Isthmus - Interactive performance via the use of experimental AR (Augmented Reality) and escape game methodology |
Author: | Chan, O.Y. Cook, S. |
Publisher: | Adelaide Fringe Festival |
Publisher Place: | The Joiners, Hindmarsh |
Issue Date: | 2023 |
Statement of Responsibility: | Dream Divers |
Description: | References: Giang, C., Chevalier, M., Negrini, L., Peleg, R., Bonnet, E., Piatti, A., & Mondada, F. (2020). Exploring escape games as a teaching tool in educational robotics. In Educational Robotics in the Context of the Maker Movement (pp. 95-106). Springer International Publishing. Hu, R., Wang, C., Zhang, T., Nguyen, T., Shapoval, V., & Zhai, L. (2021). Applying augmented reality (AR) technologies in theatrical performances in theme parks: A transcendent experience perspective. Tourism Management Perspectives, 40, 100889. Javornik, A. (2016). Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour. Journal of Retailing and Consumer Services, 30, 252-261. Reviews: https://glamadelaide.com.au/fringe-review-the-dreamland-isthmus/ https://adelaidefringe.com.au/fringefeed/critic_reviews/2025 |
Rights: | Copyright status unknown |
Published version: | https://adelaidefringe.com.au/fringetix/the-dreamland-isthmus-af2023 |
Appears in Collections: | Media Studies publications |
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.