Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/29029
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dc.contributor.authorScriver, P.-
dc.contributor.authorWyeld, T.-
dc.contributor.editorLuther, D.-
dc.contributor.editorDawson, D.-
dc.contributor.editorHam, J.-
dc.contributor.editorMoore, M.-
dc.contributor.editorRollo, D.-
dc.contributor.editorTreloar, D.-
dc.date.issued2002-
dc.identifier.citationModern practice of architectural science : from pedagogy to andragogy? : proceedings of the 36th conference of the Australian and New Zealand Architectural Science Association, Geelong, November, 2002 : pp. 443-450-
dc.identifier.isbn0958192502-
dc.identifier.urihttp://hdl.handle.net/2440/29029-
dc.language.isoen-
dc.publisherDeakin University-
dc.titlePlaying the game: Design thinking in real-time 3-D-
dc.typeConference paper-
dc.contributor.conferenceAustralian and New Zealand Architectural Science Association Conference (36th : 2002 : Geelong, Vic.)-
dc.publisher.placeGeelong, Australia-
pubs.publication-statusPublished-
dc.identifier.orcidScriver, P. [0000-0002-1650-5607]-
Appears in Collections:Architecture publications
Aurora harvest 2

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