Please use this identifier to cite or link to this item: http://hdl.handle.net/2440/56995
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Type: Journal article
Title: The convergence of gambling and digital media: Implications for gambling in young people
Author: King, D.
Delfabbro, P.
Griffiths, M.
Citation: Journal of Gambling Studies, 2010; 26(2):175-187
Publisher: Human Sciences Press, Inc.
Issue Date: 2010
ISSN: 1050-5350
1573-3602
Statement of
Responsibility: 
Daniel King, Paul Delfabbro and Mark Griffiths
Abstract: Adolescents' use of the Internet and other digital media for the purpose of gambling represents a serious concern in modern society. This paper overviews some of the available monetary and non-monetary forms of gambling within new digital and online media and monetary forms of games with gambling-like experiences. With reference to current psychological knowledge on the risk factors that promote adolescent gambling, it is suggested that new gambling technologies may: (a) make gambling more accessible and attractive to young people, (b) may promote factually incorrect information about gambling, (c) provide an easy escape from real world problems such as depression and social isolation, (d) create a gambling environment that easily facilitates peer pressures to gamble, (e) ease parental transmission of gambling attitudes and beliefs, and (f) make gambling more ubiquitous and socially acceptable. The unique risks of Internet gambling for young people are critically discussed, as well as the lack of restricted classification for video games and other media that feature interactive, non-monetary forms of gambling.
Keywords: Digital media; Convergence; Adolescent gambling
Description: First published online in 2009
Rights: © 2009 Springer. Part of Springer Science+Business Media
RMID: 0020093686
DOI: 10.1007/s10899-009-9153-9
Appears in Collections:Psychology publications

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