Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/98512
Citations
Scopus Web of Science® Altmetric
?
?
Full metadata record
DC FieldValueLanguage
dc.contributor.authorKing, D.-
dc.contributor.authorDelfabbro, P.-
dc.date.issued2016-
dc.identifier.citationJournal of Abnormal Child Psychology, 2016; 44(8):1635-1645-
dc.identifier.issn0091-0627-
dc.identifier.issn1573-2835-
dc.identifier.urihttp://hdl.handle.net/2440/98512-
dc.descriptionFirst online: 15 February 2016-
dc.description.abstractAdolescents are known to be an at-risk population for developing Internet gaming disorder (IGD). A recent clinical model has proposed that adolescents with IGD may endorse a unique set of maladaptive beliefs that underlie persistent and excessive involvement in Internet gaming activities. These include (a) beliefs about game reward value and tangibility, (b) maladaptive and inflexible rules about gaming behaviour, (c) over-reliance on gaming to meet self-esteem needs, and (d) gaming as a method of gaining social acceptance. A sample of 824 adolescents (402 male and 422 female) were recruited from multiple secondary schools and administered a survey that included measures of IGD symptomatology, problematic Internet gaming cognition, and psychological distress. The results showed that adolescents with IGD report significantly more maladaptive gaming beliefs than adolescents without IGD, including those who play Internet games for more than 30 h per week. The size of observed effects were large. The strong association between gaming cognitions and IGD symptoms still held after controlling for measures of gaming activity and psychological distress. These findings indicate that adolescents with IGD have distinct problematic thoughts about gaming, and highlight the importance of addressing these cognitions in therapeutic interventions for the disorder.-
dc.description.statementofresponsibilityDaniel L. King, Paul H. Delfabbro-
dc.language.isoen-
dc.publisherSpringer US-
dc.rights© Springer Science+Business Media New York 2016-
dc.source.urihttp://dx.doi.org/10.1007/s10802-016-0135-y-
dc.subjectAdolescent; Internet gaming disorder; Video-gaming; Cognition; CBT; Psychopathology-
dc.titleThe cognitive psychopathology of internet gaming disorder in adolescence-
dc.typeJournal article-
dc.identifier.doi10.1007/s10802-016-0135-y-
pubs.publication-statusPublished-
dc.identifier.orcidKing, D. [0000-0002-1762-2581]-
dc.identifier.orcidDelfabbro, P. [0000-0002-0466-5611]-
Appears in Collections:Aurora harvest 7
Psychology publications

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.